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<channel>
<title>ramonesfan's CGPortoflio Gallery</title>
<link>http://ramonesfan.cgsociety.org/gallery/</link>
<description>ramonesfan's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>A Middle 70s Corner</title>
	<link>http://ramonesfan.cgsociety.org/gallery/1056982</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1340412692_small.jpg"><br><br>Image featured in Ceiga (Issue 12, Sept.-Oct. 2012)<br />
<br />
ORIGINAL POST<br />
&quot;Hi guys!<br />
<br />
I did this interior for the portfolio of a freelance-made studio in wich I am working now.<br />
I wanted to create a corner of an room from the mid 70s, trying to achieve a different visual style instead of the common iper-clean interior.<br />
I took inspiration listening to the music I love most, and trying to &quot;transform emotions in poligons&quot;.<br />
Everything was modelled, textured and rendered by me.<br />
Original resolution is 1920x1920. Postproduction was done by me and Mattia Balsamini.<br />
<br />
Our studio is named MeLa.factory, we are located in Venice (Italy).<br />
<br />
Hope you'll like the images!<br />
<br />
Riccardo&quot;<br />
<br />
<br />
<img src="http://img688.imageshack.us/img688/7923/close1.jpg" border="0" alt="" /><br />
<br />
<img src="http://img444.imageshack.us/img444/8370/close2d.jpg" border="0" alt="" /><br />
<br />
<img src="http://img651.imageshack.us/img651/7378/technicsb.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Fri, 22 Jun 2012 19:51:36 +0000</pubDate>
	</item>
	<item>
	<title>Porro Interiors</title>
	<link>http://ramonesfan.cgsociety.org/gallery/1098330</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1363337010_small.jpg"><br><br>Some interior renders inspired by Porro Design.<br />
Everything was modeled, rendered and post-producted by me.<br />
<br />
Images created for <a href="http://mela.iuav.it/learning/master.html" target="_blank"> Interactive Media for Interior Design IUAV Master </a> teaching classes.<br />
Hope you like it &amp; thanks for watching!<br />
<br />
Riccardo<br />
<br />
<img src="http://imageshack.us/a/img834/1734/scena1.jpg" border="0" alt="" /><br />
<br />
<img src="http://imageshack.us/a/img10/1346/scena2.jpg" border="0" alt="" /><br />
<br />
<img src="http://imageshack.us/a/img834/1927/scena3m.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Fri, 15 Mar 2013 03:43:34 +0000</pubDate>
	</item>
	<item>
	<title>Poäng</title>
	<link>http://ramonesfan.cgsociety.org/gallery/1083742</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1355081655_small.jpg"><br><br>A studio shoot of a Poäng (IKEA).<br />
Modelling, texturing and rendering by me, postproduction by Mattia Balsamini.<br />
<br />
Done for MeLa.factory.<br />
<br />
<img src="http://imageshack.us/a/img819/4192/poangtest31.jpg" border="0" alt="" /><br />
<br />
<img src="http://imageshack.us/a/img268/5711/poangtest32.jpg" border="0" alt="" /><br />
<br />
<img src="http://imageshack.us/a/img21/50/poangtest33.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Sun, 09 Dec 2012 13:27:34 +0000</pubDate>
	</item>
	<item>
	<title>Nice to meet you!</title>
	<link>http://ramonesfan.cgsociety.org/gallery/983075</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1306720071_small.jpg"><br><br>Image published in 3DArtist Magazine (Issue 37, Jan 2012)<br />
Image published in Next Limit 2011/2012 calendar<br />
<br />
ORIGINAL POST<br />
&quot; Hi guys!<br />
It's about 4months I've start putting a big efforth into macro photography, since I bought a great Sigma lens for this purpose.<br />
<br />
Every day I do macro shots I realize - as I supposed before starting - how crazy details the things around us got, so many that we cannot realize.<br />
<br />
Doing macro is like discover a lot fo new universes, without becoming a NASA dude : )<br />
For &quot;celebrating&quot; this my new era of little and big discovers, I decided to reproduce a macro shot with my 3d instrument.<br />
<br />
I choose to realize a nature macro shot, for wich I've used a good number of butterfly references (the beautiful exemplary I focused on is a Melitaea didyma), focusing the work (about two weeks in total) on modeling, texturing, frame composition and colours.<br />
<br />
..What happen when a Melitaea meets a ladybug?<br />
<br />
Hope you will like it!<br />
And thanks for watching <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /> &quot;]]>
	</description>
	<pubDate>Sun, 29 May 2011 20:41:14 +0000</pubDate>
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	<item>
	<title>Nice to meet you! CLOSEUP</title>
	<link>http://ramonesfan.cgsociety.org/gallery/984005</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1307036899_small.jpg"><br><br>Fast closeup of the - Nice to meet you! - scene.<br />
Planning to do another macro with a new butterfly <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Thanks for watching!<br />
]]>
	</description>
	<pubDate>Thu, 02 Jun 2011 12:48:23 +0000</pubDate>
	</item>
	<item>
	<title>Noa</title>
	<link>http://ramonesfan.cgsociety.org/gallery/978798</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1305141931_small.jpg"><br><br>Hi guys!<br />
What I am showing you here are some renders I have recently finished for the final steps of a universitary product design lab.<br />
<br />
The goal of this lab was to design a commercial chair, and what you see here - &amp;quot;Noa&amp;quot; - is the final model we obtained in 3months of case study.<br />
<br />
Design by me, Cesare Bizzotto and Federico Floriani.<br />
All renders/models done by me (except for Bugatti Vita juicer by Lorenzo Ruggeri). Original resolutions were at 300dpi.<br />
<br />
<a href="http://imageshack.us/photo/my-images/69/blackxh.jpg/" target="_blank"><img src="http://img69.imageshack.us/img69/3235/blackxh.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://imageshack.us/photo/my-images/51/closeupg.jpg/" target="_blank"><img src="http://img51.imageshack.us/img51/1509/closeupg.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://imageshack.us/photo/my-images/38/doublecromo.jpg/" target="_blank"><img src="http://img38.imageshack.us/img38/2053/doublecromo.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://imageshack.us/photo/my-images/96/doublex.jpg/" target="_blank"><img src="http://img96.imageshack.us/img96/2903/doublex.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://imageshack.us/photo/my-images/30/43532123.jpg/" target="_blank"><img src="http://img30.imageshack.us/img30/1167/43532123.jpg" border="0" alt="" /></a><br />
<br />
Hope you will like them <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Wed, 11 May 2011 14:25:39 +0000</pubDate>
	</item>
	<item>
	<title>Kitchen 1</title>
	<link>http://ramonesfan.cgsociety.org/gallery/968879</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1301584283_small.jpg"><br><br>First kitchen I modelled for ambienting some different small kitchen appliance designs.<br />
This simply environment was done for Habits design studio (Milano).<br />
<br />
Photo reference:<br />
<a href="http://img600.imageshack.us/i/sc1u.jpg/" target="_blank"><img src="http://img600.imageshack.us/img600/7518/sc1u.th.jpg" border="0" alt="" /></a><br />
]]>
	</description>
	<pubDate>Thu, 31 Mar 2011 10:11:34 +0000</pubDate>
	</item>
	<item>
	<title>Kitchen 2</title>
	<link>http://ramonesfan.cgsociety.org/gallery/968882</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1301584595_small.jpg"><br><br>Second kitchen I modelled for ambienting some different small kitchen appliance designs.<br />
This simply environment was done for Habits design studio (Milano).<br />
<br />
Photo reference:<br />
<a href="http://img822.imageshack.us/i/sc2s.jpg/" target="_blank"><img src="http://img822.imageshack.us/img822/7476/sc2s.th.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Thu, 31 Mar 2011 10:17:00 +0000</pubDate>
	</item>
	<item>
	<title>Kitchen 3</title>
	<link>http://ramonesfan.cgsociety.org/gallery/968889</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1301585267_small.jpg"><br><br>Third kitchen I modelled for ambienting some different small kitchen appliance designs.<br />
This simply environment was done for Habits design studio (Milano).<br />
<br />
Photo reference:<br />
<a href="http://img709.imageshack.us/i/sc3j.jpg/" target="_blank"><img src="http://img709.imageshack.us/img709/835/sc3j.th.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Thu, 31 Mar 2011 10:28:13 +0000</pubDate>
	</item>
	<item>
	<title>Puppet Master  "Way of escape"</title>
	<link>http://ramonesfan.cgsociety.org/gallery/887059</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1333472627_small.jpg"><br><br><i>Puppet Master was living in the darkness of the World's oldest mountain since hundreds and hundreds of years. <br />
When he was a baby, his father gave to him a little woody puppet, whose became soon his favourite playmate. <br />
But an unfortunate day - some years after his father's death - the baby slipped on the rocks in a cave while he was playing with the puppet and his pet (a mouse-like little animal). His toy fell down off a deep precipice, and he wasn't more able to find it. <br />
<br />
Taken by an insane despair, he started carving hundreds of puppets, trying to perfectly match the First One.<br />
But it was impossible.<br />
He went on for decades, days and nights, until madness had taken roots into his head.<br />
Then he brought Life into the puppets, and started torturing them one per one as a ritual.<br />
He went totally insane.<br />
<br />
The puppets were small and powerless alone, but they were hundreds. <br />
A night they resolved to find a way of escape from the Master's madness, with the promise to join them together in a safe place on the top of the mountain..<br />
Where they all would have planned the Revenge in the name of all those was massacred.</i><br />
<br />
<br />
I am sorry for the long background story ^^<br />
This piece went into my mind a couple of years ago. I decided to draw it as a concept, and then to bring it to life with 3d, during the sparetime.<br />
I adopted a semi-cartoon style, detailing more some things and less others.<br />
As always, Max for modelling, Maxwell for rendering and PS for postprod.<br />
<br />
Hope you'll like it <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
<br />
<br />
<br />
<br />
<br />
]]>
	</description>
	<pubDate>Sat, 29 May 2010 09:37:17 +0000</pubDate>
	</item>
	<item>
	<title>Helghast</title>
	<link>http://ramonesfan.cgsociety.org/gallery/874306</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1333489905_small.jpg"><br><br>2012 color revisiting<br />
<br />
ORIGINAL POST<br />
&quot; Hi guys!<br />
Last year I modeled an Helghast from Killzone2 for making an artwork on it (love the character), but the final result wasn't convincing because of (I suppose) the too much elaborated background (done in mattepainting) wich created a bit of general confusion.<br />
<br />
So I decided to revisite it and give to you in a new &quot;suit&quot;.<br />
<br />
As always, modeling process in 3ds Max, rendering with Maxwell and postprocessing in PS.<br />
<br />
Hope you'll like it! <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /> &quot;]]>
	</description>
	<pubDate>Mon, 19 Apr 2010 19:05:06 +0000</pubDate>
	</item>
	<item>
	<title>usb_clack</title>
	<link>http://ramonesfan.cgsociety.org/gallery/965729</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1300476286_small.jpg"><br><br>Render done for a usb key deisgn presentation]]>
	</description>
	<pubDate>Fri, 18 Mar 2011 14:24:51 +0000</pubDate>
	</item>
	<item>
	<title>Usb_Tilda</title>
	<link>http://ramonesfan.cgsociety.org/gallery/965726</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1300476046_small.jpg"><br><br>Render done for a usb key deisgn presentation]]>
	</description>
	<pubDate>Fri, 18 Mar 2011 14:20:50 +0000</pubDate>
	</item>
	<item>
	<title>Orange_Juice_test</title>
	<link>http://ramonesfan.cgsociety.org/gallery/867853</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1269958260_small.jpg"><br><br>Hola guys!<br />
<br />
This is the result of a sss test I've done using the new release of Maxwell.<br />
The scene is really simple, but I've spent a lot of time for achieving best perfomance from sss shader and thin_sss from V2.<br />
Illumination: IBL plus 3 emitters.<br />
<br />
Hope you like it! <br />
]]>
	</description>
	<pubDate>Tue, 30 Mar 2010 08:43:35 +0000</pubDate>
	</item>
	<item>
	<title>My Gibson Sg</title>
	<link>http://ramonesfan.cgsociety.org/gallery/452927</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/257452/257452_1169147465_small.jpg"><br><br>This is a render I made to honor my favourite electric guitar, my Gibson SG (standard model).<br />
I tried to give to this render a &quot;catalogue&quot; aspect, because I really love this kind of publicitary photo.<br />
I've also modeled other two guitars, on the left a Fender Telecaster reissue, on the right a Gibson Flying V (&quot;only wood&quot; guitars cause mine is the best ^^ ).<br />
<br />
-Modelled in 3DS max 7.5<br />
-Rendered in Maxwell Render 1.1<br />
<br />
Really hope u like it!<br />
Bye<br />
<br />
Riccardo Cecchinato, Italy  <br />
<br />
]]>
	</description>
	<pubDate>Thu, 18 Jan 2007 19:11:44 +0000</pubDate>
	</item>
	<item>
	<title>Exterior</title>
	<link>http://ramonesfan.cgsociety.org/gallery/870230</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1270646799_small.jpg"><br><br>A exterior scene done some years ago for testing Maxwell phisical sky.<br />
<br />
Modellin in 3ds Max 7.5, post in PS<br />
<br />
<a href="http://img707.imageshack.us/i/16az.jpg/" target="_blank"><img src="http://img707.imageshack.us/img707/949/16az.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Wed, 07 Apr 2010 08:26:42 +0000</pubDate>
	</item>
	<item>
	<title>Harman_Kardon_revision</title>
	<link>http://ramonesfan.cgsociety.org/gallery/492795</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1269983119_small.jpg"><br><br>Hol&amp;agrave; guys!<br />
<br />
I've revisioned this CGimg i made in October '06.<br />
I wanted to model in detail my favourite dolby amplificator, but nowaday i rlly hate the &amp;quot;old&amp;quot; render. Fortunately I'va saved the .mxi file!<br />
In this revisioned render i've reequilibrated and balanced lights and gamma, and finally spent few minutes on Photoshop for a lil bit of postwork.<br />
Scene modeled in 3ds Max 8, rendered in Maxwell Render 1.1..<br />
<br />
Hope u like it!<br />
Bye]]>
	</description>
	<pubDate>Fri, 04 May 2007 15:34:38 +0000</pubDate>
	</item>
	<item>
	<title>Black bath</title>
	<link>http://ramonesfan.cgsociety.org/gallery/469116</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1269984441_small.jpg"><br><br>An excercise i made in september '06 for testing Maxwell Render 1.1.<br />
-All the scene is modelled in 3DS Max 7.5 <br />
-Render and Materials in Maxwell Render 1.1<br />
<br />
Hope u like it!<br />
<br />
Bye]]>
	</description>
	<pubDate>Thu, 01 Mar 2007 12:48:10 +0000</pubDate>
	</item>
	<item>
	<title>Mansarda_Daylight</title>
	<link>http://ramonesfan.cgsociety.org/gallery/870241</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1270648446_small.jpg"><br><br>One of the first render I did using beta version of Maxwell.<br />
I remember It took a long time to render, also because the kind of illumination for interiors (only daylight) is the worst in Maxwell speaking about render times.<br />
<br />
-Modelling in 3ds Max 7.5<br />
-rendering in Maxwell beta 1.2.2a]]>
	</description>
	<pubDate>Wed, 07 Apr 2010 08:54:11 +0000</pubDate>
	</item>
	<item>
	<title>Homesick</title>
	<link>http://ramonesfan.cgsociety.org/gallery/665707</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/257452/257452_1219150225_small.jpg"><br><br>No much to say..<br />
Hope u will like and feel something.<br />
<br />
Used 3ds Max and ZB for modeling process, MXWR 1.6 for rendering, PS for postprod.<br />
<br />
Bye all <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
 ]]>
	</description>
	<pubDate>Tue, 19 Aug 2008 12:50:30 +0000</pubDate>
	</item>
	<item>
	<title>Revision: In The Hall Of The Mountain King</title>
	<link>http://ramonesfan.cgsociety.org/gallery/681063</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g52/257452/257452_1222974924_small.jpg"><br><br>Hi mates!<br />
<br />
This image is another (hope the final) revision of one of my lastest image. I've re-rendered and re-postprocessed all the work, 'couse I wasn't proud of the previous versions.<br />
<br />
The concept was strongly inspired by a piece of classical music from Peer Gynt suite, by Edvard Grieg. The title of my piece is the same of the song's one.<br />
<br />
All done in Studio Max, MWR and Photoshop.]]>
	</description>
	<pubDate>Thu, 02 Oct 2008 19:15:29 +0000</pubDate>
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