Helghast 3ds max, Maxwell Render, Photoshop April 2010
2012 color revisiting
" Hi guys!
Last year I modeled an Helghast from Killzone2 for making an artwork on it (love the character), but the final result wasn't convincing because of (I suppose) the too much elaborated background (done in mattepainting) wich created a bit of general confusion.
So I decided to revisite it and give to you in a new "suit".
As always, modeling process in 3ds Max, rendering with Maxwell and postprocessing in PS.
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